Don't i run into the same problem when touching the topo of the decimated version in 3dsmax for the UV's? Or maybe i'm making some thinking error, there is only one way, try! I had some troubles with import/export FBX files, 3dsmax always butchers the orientation and size of my object. But it works with GOZ, so nvm.. €:…
Hey Racer445 .I'm very glad see you here.I read many your tutorials.It's really cool and very useful.:thumbup: I also put your AK47 OBJ to Toolbag for check my normal problem.your AK47 display correct in Toolbag. actually i don't know your final normal map bake where? from xNormal or 3dsmax or maya? even i have watched…
first you have to do a shader clone for 3dsmax (if its just a normalmap shader then no problem, there are quite a few out there which are quite similar to the ut stuff) - you can change the material to a dx material, which will be run by the fx shader. problem is there is no way to get a fx file out of UT - at least thats…
Ah Daz, I was just curious as to what percentage used what. As for 3DSMax being 'the shiznitz', I am not certain what that means, and I am far too inexperienced to make a judgement on what is the best program and what isn't. I guess it is impossible to make that assumption, because it is all based on opinion. Its like me…
@PrimePriest It looks great but perhaps a little more like hay? Most likely that's due to the colour being a little yellow. Here is my update everyone, been great to get into Unreal! Does anyone know how to use the paint texture tool in Unreal? It's greyed out and unclickable at the moment. I want to use it to create the…
The Skin Pose (which is always a good idea to set before skinning) is just a bookmarked transform than you can always return to. But I'm not sure the Skin modifier uses it for anything.…
Having created the platform I still felt something was missing..........an environment! :) So I set about building one. The elements were created in Zbrush/3dsMax, and the scene assembled in 3dsMax. About 10% of the geo in the scene is kit-bashed from a Vitaly set and Zbrush IM brushes. The great thing about building a…
Reverie World Studios, INC, creator of Steam released Kingdom Wars (200k players), and newly released Kingdom Wars 2: Battles has a short-term opening for a part-time remote animator. Requirements -Working with 3D Max Animation Studio, you will need to animated a rigged model. Biped animation, 25 bone set-up. -Start date -…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
Would love to hear anyone who used such setups to chime in. I'm using 2x24 (1200p) dells for 10 years now and thinking about buying new ones and adding extra one. I can't decide if it's really worth spending 2.5 times more on 27 inch setup over 3x24. So would love to hear opinions on this matter. I'm using 3dsmax, ZBrush,…