No direct blizzard fan art so here is a reinhardt into an attempted lower triangle count. I don't play overwatch might give it a go sometime in the future, couldn't post this in the 1k tri count thread which was the goal. Turned into a study of shapes instead since the count exceeded 1k -it is 2k un-optimized. w.i.p. (eh)…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
BMR says I need 2700 calories a day :) I don't know what to say other than my muscles that I can see/detect are clearly larger than they used to be. It is even completely obvious to my wife. I started doing the gym regularly in January, so I think I am probably past any early gains. It doesn't seem like a mystery to me --…
Hi. Well to be honest at home I have an ancient nvidia gtx 270 and did not have any performance viewing and walking around the scene. Working with it and trying to model and unwrap while having the shader active on a big piece of geometry is another problem and the scene will lag like hell with any hlsl shader. I think…
The short answer is its because the angle difference between the two polygons is too extreme. Anything you would consider a "corner" (two polygons meeting at 90/270 degree right angles) should definitely have a smoothing split/UV split. If you have a cube on a single smoothing group like above, you're essentially telling…
I never said the industry was going to fail, as in collapse, I said it would fail at trying to fight used games and keep up the same bad habits. That's what will fail. You're reading into my words more than there is. If you sold your car at the depreciation rate of use games, you'd lose over half its value within a year.…
Nice sculpt and bake, but poor texture work and material definition. Its still a nice bit of work, but could be a lot better if you reworked your textures and material types. His skin for example is shinning like plastic. He seems randomly splotched with dirt instead of a more realistic build up around his feet (possibly…