The bottom right has the math to extract my two masks. I subtract .5 to pull the 127 to 255 range (really .5 to 1) down to 0-127 (0-.5). Then I multiply that by two to stretch it to 0-255 (0-1), then clamp it in case any values were greater than 1. For the other mask in 0-127, I simply multiply by 2 to expand it 0-255,…
Know what I'm taking about? It goes like this: 1. Work on layer 200. 2. Move to layer 1 to work. 3. Make a mistake and 'Undo'. 4. Try again 5. Realize you're working on layer 200. /facepalm 6. 'Undo' 7. Go to step 2. I find this mildly annoying. Is there a way to disable this Photoshop "feature"? thx, -kp
Hello all. I’m a game designer mainly based around the utilization of Unreal Engine. I am not only a game designer specifically working on 3D games but I’ve been designing a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators…
Ah this new place puts me into a partying mood. I think it's time for the second Tournament (lets call this one aegis) Basic rules 1)You got to have Dota 2 2)You must be a member of Polycount (If you join polycount after this post is made your not getting in this tournament) 3)The contest winners are automatically captians…
a few things. 1. work from a reference. put it in the background if u need to so you can get it proportionally correct). 2. dont go up so high in subdivisions. u could be 1 or 2 levels down.. less geometry to work with means less booboos you'll make when working with form. 3. work in perspective. 4. keep it up. :D
This is a lightmap issue, because emissive lighting is static only. Few things you could try: 1. Increase the lightmap resolution on these meshes. Check the padding of the UVs. 2. Make the road 1 mesh instead of 2. 3. Use stationary lights instead of using emissive lighting. You can turn shadows off for something this dim…
I think it sort of ruins the mysterious feel of his piece with strong lights like this. 1-2 it's about bringing attention to right parts of your image 1. I painted this cyan fog you have over the hand slightly because that hand is clearly further away. 2. Painted glow to the eyes to bring attention, it's a bright colour…
First of all allow to extend a big thank you to everyone who had anything to do with the contest. It was a perfect excuse to get together and do some art. Yes the loose rules and big time frame were awesome. Tbh I hardly imagine myself taking part in a purely environment contest from now on :) Although having the time…
If you want bang for your buck, it wont be too easy to find a laptop with the same features for a less price then a dell machine. I know here in Australia you can't buy Dell machines in computer stores and I think its similar worldwide; you have to purchase them off the internet. For this reason when someone goes into a…
Thanks for the reply. 1. What use cases would I use creasing for over the other 2 options? It seems to be used for keep certain edges sharp and hard. but by that logic wouldn't it only apply to weapons or props with blades or something sharp? In the reference below, the artist mentioned the high poly is a mix of subD and…