I just saw the movie last night. Its one of the best CG movie i ever seen, its the scenario/script that bugs me. It probably has something to do with the length of dialogue at the beginning.
I think I may have to to be honest. A tool for both seems like a good plan and would give me more practice with Mel script Thanks for sharing man with your Max friends man :)
ohh that seems to what iam looking for. Thank you so much ;) Do you know about a sprite render plugin/script for Maya ? (Spritetools doesnt work quite well and the other one is for mac :( )
Started doing shapes The first one is pretty simple even though my workflow was pretty convoluted. I had to use a couple of scripts to finish this but it's entirely doable with default toolset of every package. Going for this:
wtf is up with everyone using all thoses friken plugins, tool, script and whatever to make uvwrap easy? wtf UVW isnt rocket science! its already easy and doesnt take hours. LAMERZ
i have a question did you use a script to create all those rivets along the surface of the plane beacuse i would like to get a hold of that technique to use on my high poly models.
more like, open source as it should have been. imagine what kind of modeller maya could be these days if that thing had spread like certain poly-scripts for max did back in the day. christ...
Very fun and enjoyable zombie movie. Loved the sets. Loved the rules. Loved the script. Loved Wichita. "Omg, look at this clown." Oh, and Bill Murray was awesome. I had recently watched Caddyshack. Perfect.
Alex Garland is writing it too ... which is vaguely interesting. I don't rate his writing though - while the Beach was pretty good, The Tesseract was thuddingly awful and the 28 Days Later script was mediocre at best
Yuppers, it's in Vista. It's much like Google Desktop (hot damn that's an awesome tool). We use Google Desktop at work to search through some 300 PC's, when we're looking for script examples and snippets.