Hello Everyone, A guy gave me fbx file of city which was downloaded from Unity Asset Store. The size of Fbx is 20.8 MB(1728 OBJECTS) he wants to reduce the size to 12MB. I tried the following techniques: Exporting from 3ds max UNCHECKED everything except Smoothing groups it reduces the size to 18.1 MB. Iimported the fbx…
So I'm planning about building a ward for venomancer, copied the info on the game here for some help ^^ Plague Ward In-Game Triangle Limit: 1500 Texture Size: 256x256 Animations 0 Spawn Die Alternate Die Portrait idle disabled/stunned Animations 1 idle : Consider this as the center animation. It will be combined with left…
12 Month Contract Role - Guildford, UK - Games My client is a British video gaming institution. They have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Level Environment to join…
overlay (< 127 darken, > 127 brighten) would be // add AlphaBlendEnable = TRUE; DestBlend = SrcColor; SrcBlend = DestColor; which is the same as SrcColor * DestColor *2
Here are a couple concept ships I created today. SW used : Zbrush, KeyShot, PhotoShop. Check out the 3d Model here:http://digitalenvironmentartist.com/VR/142/142.html share and enjoy Nick www.nickhiatt.com
Thanks for the reply. So, it looks like 173,173,173 is my mid gray point. I'm still a bit confused. Do I enter 173 in the Scale Center box in Marmoset? Or is it .173.