Hey there, If you are planning on creating a low poly version of your model and you want to bake some high poly stuff on it, then you only need to UV the low-poly. The high poly doesn't need to be unwrapped. There are loads of good tutorials over at Digital Tutors , 3DMotive , The Gnomon Workshop .
here's some links, why not linked to me a while back for ref http://conceptart.org/forums/showthread.php?t=108793 http://conceptart.org/forums/showthread.php?t=109384 one of my fav fundamentals http://www.itchstudios.com/psg/art_tut.htm more tutors than ever http://idrawgirls.com/tutorials/
okay so i should be done with this normal now that it looks fine? My next step would be to make a cavity map correct? Then my diffuse map? Thanks again for the help the tutorial i was watching on digital tutors kinda just ends after the normal maps bakes D: .
Hi. First time posting, if I'm in the wrong place for this let me know. This is a LP made from a Digital Tutors tutorial. Wanting to take him into Mudbox. C&C would be greatly appreciated. http://fc08.deviantart.net/fs70/i/2013/068/2/c/dt_wip_001_warrior_by_captinfinity-d5xh58l.jpg
Escape Studios are looking for a game art tutor to teach our students the latest industry relevant game art techniques for both mobile and console/PC. Our mission is simple, teaching our students to create stunning game art covering the areas of Props, Environments, Lighting, Animation for Environments and Realtime FX. Our…
I've followed the Digital Tutors tutorials and don't really care for their forums. This is my working assignment and I find not following a template leaves me with a bunch of guess work on whats right. This leaves room for interpretation. Any feedback would be great thanks. It's high poly with 2 iterations of TurboSmooth.…
For a beginner I would recommend digital tutors. the quality of the work itself might not be THAT high, but they do a pretty good job explaining the basics and there are videos for almost everything. For more advanced stuff there are excellent gumroad tutorials from great artists like Rafael Grasseti or Frank Tzeng for…
I have been working some more rought time on this, car modeling is kinda tricky for me, heres the progress i have been making it as i go trough car modeling tutorial in max from digital tutors. Screenshot taken from viewport using xoliul shader
You don't need any special plug-ins for a full normal mapping pipeline in maya (at least for maya 6 and better). I've posted a couple tutorials covering the basics of generating and viewing normals in maya (mostly so I wouldn't forget) http://chrisholden.net/tutor on the righthand side.