Hey, yes, sorry, I thought I posted this in the Blender forum. I don't know how my message got here. And I see no way of removing it. I'm modeling in Blender. WeightedNormal is a modifier and Harden Normals are found inside the settings of the bevel modifier. You can't use both at the same time.
you can't have two roots to a tree - that's just silly and i expect its actually a misunderstanding the programmer needs to control part of the skeleton in code - that means they need to be able to find the root of that section - there are many ways to achieve this and they have chosen one (arguably the easiest is by an…