Well, no docking plug-in play nice with others, as they get stacked one over each other and not on relative side. I mean you can't have IC.Shape docked on left of the screen and on IC.Shape's right side anything else docked. This depends on how 3ds Max handles docking with its "iFrames". You can just dock IC.Shape on one…
Yeah gamedev the proper merging of dynamic shadows (characters) and static bakes (building) is what struck me the most when running through the UDK level provided. Does lightmass also bake colors? Like Beast (right?) for Mirrors Edge? If so that's kinda big aswell. DEE, I find it disappointing to see that on the Marcus…
Thanks guys for the comments. Yeah the shadow under the sofa was something that I would have liked to put in. PS2 tends to constrain things and we had to focus on other areas. The lighting in the parking garage is really washed out. The top screens someone else took and I think adjusted the saturation and brightness levels…
Make sure the window is highlighted for example launch the material editor then hit Alt-Space (universal window menu), then hit M (move, places your cursor at the top of the window), Click and drag the window back on the screen. OR If you have Ultramon installed it adds a “move window to other monitor” feature to the…
Hey There yup most studios nowadays provide a Cintiq for the artists especially concept artists but also 3d artists if they ask for it. though at home I have an intuos small, for some reason I like working on intuos and not directly on the screen it makes my hand sweat even with the glove on , also my back hurts cause I…
it sounds like if your going to go cintiq, you need to go all the way. if your worried about the screen not looking all that great, then save some cash and get the intuos4 medium. i personally cant vouch for any of the comments about it, as im still using a shitty bamboo fun, but unless i find myself with an extra 2k in…
Seriously. I don't see how someone who works in 3D art wouldn't want to see this movie on a huge screen in iMax 3D. I mean - THIS IS MADE FOR YOU. :) The entire movie is filled with shit that I would LOVE to build and work on. It's a visual overload that won't be the same on a TV screen at home ... I mean, I'll get the…
Everyday we are edging one day closer to completion (as trivial as that sounds) it is really allowing us to be able to share as much as we can of the game while keeping anticipation and mystery still in jest. Here are some screen shots of us putting it all together. For anyone who wants to know we are using the Unity 3D…
The character in GTA 3 had a single 256x256 texture. I'm guessing you didn't do any modeling and texturing 15 years ago so you don't really recognize the gigantic changes in game art workflow. "However, just because you can put a billion polygons on screen doesn't mean that you have to put a billion polygons on screen. And…
@ pseudoBug - Now that you mention it, it really doesn't make sense.. I'll get on that @ Dark - Yeah that's supposed to be a joystick but I think I may have to go back and soften up the outer rubber shield and maybe offset the stick a bit as well. And instead of a keyboard there would be a second screen on the lower…