@Donato I had the same problem you did with the volumetric fog and bloom. The light shafts weren't visible enough for me, and turning up the settings only washed out the color and light. Right now I am working with fog/light sheets mixed with a slight amount of volumetric fog to get a more controllable effect. This Polygon…
that si pretty cool base u've got! The mesh modules are definitely great looking. My only concern were lighting colors. The blue-orange interior lighting looks beautiful but there is no lamps to explain this kind of colors. There is also a slight mismatch between exterior colors and light hitting the floor from windows.…
Hey Pablo, welcome :) ! Maybe next time also plot out a perspective grid to help? The super hard glow out of the light seems a bit too much. From my experiences, having that kind of light beam only happens if you have a cloudy / misty environment on which the light can bounce on the cloud particles. You can have a slight…
Hi all, I'm looking for work and thought it might be a good idea to post up my portfolio. Feedback is also welcome. I'm based in the UK and willing to relocate for the right job. Full portfolio: http://rob-blight.co.uk Samples:
Hi Swizzle, thanks for the tip but what makes you think its inverted? I checked it in Maya (by placing a light and looking how the model responds to it) and it seemed ok. In this screengrad i placed 3 lights in total, a key light from the top right, a rim light from behind the character on the image's left side and a…
Hi! Did you create manual lightmap UVs? Doing so, you could add another loop in the flat area and then lightmap UV the whole opening as a straightened strip. You could probably ditch the bevel and let the baked lighting do the edge smoothing. The other way would be to simply increase lightmap resolution. Share the mesh if…