it's not the writing, or the treatment of the material - it's all about the pacing. It's amazing how many simple-minded popcorn films can't pace an action scene for shit, or link a series of them satisfyingly over 90 minutes without arse numbing longeurs. Why Raiders of the Lost Ark isn't a standard template i'll never…
Dude, I love this model. Her face has a lot of character. crits: her thighs seem a little skinny and I think you could lengthen them a bit. She rocks out, dude!
You should alter any hotkey that requires you to lift your left hand off the keyboard / mouse. Things like "Alt+P" are horrible for efficiency. Do your absolute best to remap everything to be almost exclusive to the left side of your keyboard.
I think leg thickness is not working quire well knee and a bit above ,she will need pecs , a bit more head and maybe a beauty lift and lats and teres major in the back that dreaded arm transition Are you going for something very close to ref model or your interpretation ?
I just saw this, and was incredibly excited: http://www.theanimatorssurvivalkit.com/ I mean I read the book, and it was great- but seeing all the examples in motion, and richard williams giving the whole thing as a lecture.. brilliant.. until I saw the price. 730 quid, for 16 dvds. 45 or so pounds per dvd. now.. looking at…
OK, there have been a few threads of people completely taken in by World of Warcraft (myself included...) so let's get a good list of characters and server: US Server:Whisperwind Bellicose: Dwarf Priest lvl 10 Pahman: Human Paladin lvl 10 edited to add US server designation.
Ditch the massive footer image. Not only is it 50k of useless information, it's a fixed size and it's massive (1203x171 pixels? What if you're looking at this site on a screen/window less than 1203 pixels across?) that's a big no-no in web development. Your site should be able to adapt fairly cleanly to any aspect ratio or…
Totally was fun Moosey :D I hit up with Esprite too as a criminal and that was pretty fun. He gave me a polycount shirt and it's aweeeeesomeeeeee :D Speaking of shirts, Espite's creativity inspired me to try and do something of my own, so I ended up coming up with this And then i made a sleeveless shirt design too,…
Skeletal anim support through fbx might be interesting, if it doesn't turn out to be too hard to convert to marmoset's animation data. As far as the alpha in a snapshot thing, I think its already supported. If you check out the alpha channels of your TGA files written for screenshots, it should be present. Let me know if…
So some of our artists here found some of their artwork posted up by someone else. I'll preface this by saying this is apparently an artist that had access to our source models, one of our several places we used for outsourcing cinemats. I can understand he might think he did enough work to claim them as his own, but…