I'm using this one: https://www.youtube.com/watch?v=WirF2bV8iNk however there seems to be differences in his version and my version. But I'm pretty sure mine is the newest version available. I find that when I create a shape in ndo, the I can't do some of the same thing he does. Like I can't use the smudge tool to modify…
Yeah, I meant what myclay have posted . Not sure what's the problem with alpha although. if you set zero for rgb the layer still inputs to alpha while being black and input nothing to RGB if set to Add blending. Export is just tga . If the document has been checked in as "transparent" initially the tga will be exported…
Hey man, I was going to do this last night but I've been swamped with work so I didn't have energy but I wanted to show you this really basic way of doing this. First off, your value pass looks great. One of the catch with using the color layer is that it does weird shit with saturation and it is only the correct…
I've got a couple of techniques that I don't think have been covered yet that might be helpful to the newbies. My workflow for tiling textures is: *For bricks, or similarly pattern based materials, crop the texture so that the vertical edges of the texture run through the centre and between bricks. *Drag down a bunch of…
what's the sphere technique? anyway for a project like this i'd recommend to look beyond the usual poly hair techniques and rather to have a look at polyshells they way they were used on the fur on shadow of the colossus. (www.ninjadodo.net/temp/making_of_sotc.pdf) it would require creating the textures from tiny tiling…
I have a few layers in my max scene and I am working on one if the layers and hide the rest. When I go to create a new object it says object cannot be created on hidden layer . How can I get it to create on the layer that isn't hidden?
No. You don't set the top layer to Multiply. You set it to Saturation. Then when you turn the layer on, everything under will be B/W. You keep painting in your color layer with the color you are making highlights. That is what i do anyways. It helps me get good contrast while i am working, and you can see right away if…
if you've baked down an AO map, use that to create base gradient layers in photoshop. just incase you're not aware of how to do this, select your AO map layer, then go: Layer > New Adjustment Layer > Gradient map then check the box labeled "use previous layer as clipping mask". then you can change the gradient colours and…
I don't mean turning the polypaint as a whole on or off. I meant having layers like in Photoshop that I could paint on. Right now as I understand it, when polypainting you have just that one layer, so if you paint over something it is destructive. If I want to mess with making, I don't know...eye makeup for a character, by…