We’re ArenaNet, a studio making online worlds infused with innovation, hand-crafted excellence, and creative passion. Our passion is broadly shared; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it…
Hey. I looked into conditions quite a bit. Here is what I gathered: Conditions: - Engine is free. Download it. Keep it as long as you want. - Single player game releases are also free. Sİnce you don't use online services (Best part of the deal IMO) - For multiplayer parts, need to use AWS. - You can release your game on…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
Introduction. Hello, firstly thank you for checking out the thread. My names Jamie Moore and I'm the project lead for GoldenWolfGames current project Rize. Okay then lets give you a real brief introduction to Rize. Rize was originally planned to be a Single-Player and Multiplayer first person shooter, around a month and…
Description ArenaNet is looking for a character artist intern to help out our team of dedicated and passionate artists. At ArenaNet, were serious about art. Weve built an art -centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent…
Hello all : ) This is my second foray into character modelling, so yes i'm still a newbie, any and all crits and help are more than welcome. My first character was a low poly soldier model for a class project and as it is holidays i've decided to do some practice, with something a bit different. It is also a way that i can…
When we asked Hannah Kang to talk with us, she asked if she could just make us a mascot instead...Of course we said yes, but the deal was she had 24 hours to get it to us. She not only delivered on time, but sent 3 characters instead and a page full of answers. Lesson 1 give someone what they ask for, then give them…
[ QUOTE ] Subj: IGDA: Quality of Life Issues are Holding Back the Game Industry Date: 11/16/2004 6:31:59 PM Pacific Standard Time From: qol_letter@igda.org (IGDA) To: myemailaddre@mindyourownbusiness.com Open Letter November 16, 2004 Quality of Life Issues are Holding Back the Game Industry Despite the continued success…
What you've got there as far as cards go looks pretty decent to me. You want to reduce "overdraw", since the computer has to actually render multiple times for transparency (for the cards themselves, then for what's behind them, then it has to decide how it's supposed to blend them based on what the transparency/opacity…