I wouldn't yet... Why is it so dusty? Doesn't seem plausible to me. Take a look at those guns and notice how damage and dirt is applied: http://polygoo.com/an94
Max + 3point Shader Maya + Maya viewport Maya + Splash Damage's engine for Brink. Doom3 + Renderbump + A few other projects I've worked on but can't mention due to NDA.
considering how much damage we do to the world with as consumers and rubish, i quite like the concept of 'pay to throw out rubish'.... infact few rubish dumps are free
This isnt true, afaik. It's an optional 'automatic' control scheme, just like in mvc. Traditional inputs are still there, and should be used if you want to deal serious damage with combos/cancels.
LOL at that ^ anyway. looks amazing. really love the lighting. thinking it could look a bit more damaged in some areas. the rock in general looks a bit too clean IMO.
I'm talking specifically about times you do or otherwise I wouldn't have this issue. Mostly it's simple stuff like related to damage as opposed to anything really intricate.
:thumbup: It was fun to press R1 exactly when you hit the enemy to fire it and get extra damage. :D The designs may look different because there are several throughout the game.
Yeah, Starforce seems to be more prevalent in the Euro regions. Kinda strange considering EULAs aren't nearly as useful for covering your ass from damage claims here as they are in the US.