nullfed >> It took a long time and a lot of iterations to come up with that control circle. Cramming movement, combos and skills onto the left mouse button was hard! If you can believe it, the original system was way more complex on that one button, but I realized it would take longer to teach how to use it all than the…
I can't stand the Retro yet really, its accuracy is all over, and I never get close enough for it to be useful (as I'm usually double barrelled to death :P). The controls are much better than Gears 1 and 2, but I think I've been spoiled by Uncharted 2 because I find that game to have a control scheme and setup leagues…
It's actually not from what I understand. During E3 a lot of the game outlets got to play behind closed doors and they discussed how different it was for them compared to the shown demo. They have this crazy system with lasers and fancy tech that read the environment that results in it looking so scripted when it actually…
I'd enlarge the title banner and move the buttons beneath the banner; this will also make it easier to add entries later. I'd include a resume on the 'about' page, or add a resume button. I'd also change the 'work' link to 'portfolio'. On the 'About' page, indent the various bullet points under awards, experience, and…
If the rig is using biped which it looks like it is? Then you can't create keys with K or the Key button. Instead you use the key button in the biped menu > Key Info Rollout. You should also copy the pose on frame 0 and paste it, so you get a key on every system (spine, arms, legs ect) at frame zero. Then turn on autokey,…
Those are some great renders Do you mind sharing some of your lighting / hdri workflows or just showing some HDRIs ? Some small things, many of the backgrounds have very strong 8 bit compression gradients, and the CLK? ground has very obvious tiling The only thing is that your website doesn't do it justice at all. The…
played the demo and wasnt very impressed. demo is not a good word for it. more like tech demo. really weird environment with unclear goals. gameplay wise, the combat and steering isnt very good. combat annoys me the most, this whole jumping between enemies without any control or direction, whilst you just button mashes got…
Curious about your thoughts on someone who relies on equipment to work at their full efficiency when it comes to on site work. Is this person less hire-able especially as a just starting professional. Do studios expect people to be able to come onto any machine and work as they would anywhere else, or do they understand…
Update: http://steamnships.com/ v.0.002: ◘ New: Project domain and homepage (v.0.1) "steamnships.com" and "steamandships.com" ◘ New: Screenshots can be taken with "F9" (will be saved in "C:/") ◘ New: Turret "Gunner" model and animations (plus additional texture tweaks) ◘ New: FPS counter ◘ New: Camera Move Toggle Script…
I just learned this the other day, but when you RELEASE a button it counts as an input as well, so try doing some of your moves with release presses too if you're doing two attacks with the same button in a row.. it seems necessary for some combos. for example: ryu has one i did last night that i thought was impossible: it…