I dunno man, I've a number of the Valve folks on Steam and they play their games a lot, after hours. Robin Walker plays TF2 with us once in a while, etc.
I would post some pictures of my before/after level design/scenes but I've lost most of those 4 or 5 year old images. I do however have images of my progression with modeling through TF2 items over the year though. January 2010 July 2010 October 2010
ok, lets get away from the activision rant for the moment since its only my opinion and it´s not the point the thing is, i dont see ANY good in this i wouldnt mind this step at all if we would live in a theoretical perfect world without hate and such. but again, then you wouldnt need this but most games are build around…
Thanks for the input. That's some pretty good advice for putting something which gives a little insight into how other people enjoyed my map. While a few of them are posted up on the UT3 forums for downloads, I don't really have a metric for measuring their success outside of what they were rated by the UT3 forum users. My…
Clockwork, your whole move forward thing straight up got to me - especially when youre saying that in defence of what is essentially putting the sprint button on Q? if we were to "move forward" - TFGH would have replaced WASD due to the somewhat larger options for keybindings... right? What finger am i meant to press Q…
been playing it since friday, i'm having a blast with it. I got so burned out with rpg mmos this is a nice change of pace. It doesn't have the large scale feel of WoW since its instance based, but once conquest mode is unlocked maybe that'll change. I hope a lot of the fps community will give this a try. If ya get a chance…
Riki: You guys ever considered producing a comprehensive Source DVD? I know in relation to developing skills for use in the industry its practically useless, but it's pretty much the opposite for the mod scene, and with the 'TF2 Contribute' scheme just recently set up, I'd say it's a good idea for a DVD. Not to mention the…