Looks like a good start. I like to have the arms raised a little higher to make it easier to work under the arms and its a good starting point for animation motion. Don't forget to relax and spread the fingers so you can work on them, unless you just want this figure as a concept model.
Happens sometimes; check the meshes fit the MF requirements like CC887 says, try jiggling the meshes around a little, subdividing source meshes, MF options like relax mesh topo, strip smoothing values.. Also question if you actually need airtight mesh or if draft is good enough for your purposes
I have my fulltime work as well as freelance when i get home, so I often get really tired of 3D, And what works for me is going on Photo shooting trips with my girlfriend, kinda keeps you in the artistic area, you can relax and also keep the gf happy.
Hey polycount! Here's the Render that I turned in as my final and a front/back view My instructor suggested I either lift his arm higher a more dynamic pose or lower both his arms for a more relaxed position. Thinking about stepping back to A pose and making a Game Rez out of this
atmosphere: very relaxed - no strict dress code and most studios use a system called core hours - meaning you have to be in the office between 10am and 5pm and you have to put in your 40 hours a week - so early birds can get in early and leave at 5 and the night howls can sleep in.
I think the problem is that you try to unwrap a very high res mesh with a lot of really tight edges. You should relax those edges or unwrap it differently, for example you can cut it in parts and unwrap as strings rather than circles. Unwrap itself works as it should, it's your mesh is at fault here.
@Nguewt It really needs a way to position the garment to achieve certain wrinkles, and then tell MD to try and maintain those wrinkles to some degree even once returned to a relaxed pose. And it needs options to set friction between garment and avatar. Trying to roll up sleeves and have them STAY rolled up is a nightmare.
If you know me, you know what happened, but for the rest of you: I had a serious family emergency and August was fucked for me. I'm continuing this project into September and expanding some of the concept with a newly relaxed schedule. Door WIP Custom audio No Lighting built. WIP meshes and audio http://youtu.be/-18QRSzId50
You can use relax for that... But tesselating a whole mesh just to add more polies doesn't sound like a great idea to be honest. I'm not sure what the context is, but you'd probably be better off adding some extra loops where needed, and just generally doing it in a more though-out useful manner.
So how are you liking it so far? I find that playing with the clay really relaxes me and is a huge and very nice change from 3d or any computer based work. Keep at it. There are a few sites out there that are really helpful and awesome with kick ass work on them. Check out. http://www.statueforum.com/index.php