it must be wonderful to absorb specializations so quickly, but i think for the average human, it takes time and effort to reach a competitive and professional level in anything.
Sculpting anatomy is best represented with sharp angles, or else it quickly turns into a smooth ball. Once the features are locked in, it's time to smooth and blend together.
A palette to quickly assign predefined colors to poly selections from Cristobal Vila Download for 701 & 801: http://etereaestudios.com/modoshare/eterea_modelcolors/eterea_modelcolors.zip
From the looks of it, you’re mostly an environment artist. Theres a a bunch of general interests I find character artist liking that you’re not quickly mentioning.