Another small question to tag onto the end of this... Probably just something I'll have to learn to live with in maya.. but I'll ask anyways. If I grab an ik controller(Left hand), and shift select ... the hips... Can I not rotate both of these objects around the manipulator (At the hips) while using the World Coordinates…
Metalness not by choice but because it's what UE4 supports and that's really the only engine I use personally, and for work (mobile apps) my packed metalness shader is cheaper memory-wise than spec would be. @omar3d yep even if your values are very unrealistic it's still all """PBR""" just not matching any real world…
I finally have access to the toolkit as well. Now that I have used it for a day or two I have a few questions that are not answered in the help files, which really aren't that technical or helpful for someone creating new art in the engine. So how do we get less compression in the megatextures? There's a command called…
I'd keep an eye on ~0:05, the linear speed that the character climbs up the ladder kinda breaks the flow of the narrative. It'd be better for it to desperately to climb up quickly and slow to a tired stop near the top, or inversely struggle to climb up slowly before reaching the top at a desperate speed. At ~0:07 the…
Sure. There are two ways for doing it, I'm explaining the easier approach here. Its Basically two linear interpolation chained up using the masks as alpha. I baked the base of the masks from the model, so I won't need to fully paint it. Then I added some details. Like the lines on the blue part, and I added a decal too. So…
First i would like to say that this thuruly kicks ass and you did a good job creating an atmosphere of an overcrowded downtown street. My favorite part has to be the room that you can see into with the blinds in disarray, HOT. Also, I agree with the rocky sky comment, it confuses me but does add an interesting feel. I…
a few hndred thousand alpha tests and gathers causes this. IE partly transparent particles take a long time with a scanline renderer. The way to get around it would be with hard edged transparency, so you either see the particle or don't, but that will, of course, kill your soft smokey look. Other options: Upgrade your…
These screens are of the highpoly and lowpoly models that I used to construct the doors and doorway of the Basilica Administratum building. I made pretty heavy use of sockets and blueprints inside of UE4 throughout this scene. This allowed me to reuse and reconfigure elements, although no where nearly as extensively as…
Download BFS 2500 This update fixes the mirrored geometry binormal issue. The update adds DXT5_NM compression compatibility and also a fast new default technique. Apparently, deriving the binormal via cross product is not robust enough for 3D editing (It's safer to use the model's given binormal). The new technique renders…
Thanks for the feedback man! A lot of those edges are due to just wanting a nice silhouette. From that angle, the grip looks linear - but has a slight bend there (but more importantly, edges are there to support the skewing from the knurling floaters). I agree with the trigger though, that's always facing away, could be…