No. You don't set the top layer to Multiply. You set it to Saturation. Then when you turn the layer on, everything under will be B/W. You keep painting in your color layer with the color you are making highlights. That is what i do anyways. It helps me get good contrast while i am working, and you can see right away if…
Make a layer with mid grey (128 RGB) and put it below the convex and concave layers. Set the convex layer to linear dodge set the concave layer to linear burn
if you've baked down an AO map, use that to create base gradient layers in photoshop. just incase you're not aware of how to do this, select your AO map layer, then go: Layer > New Adjustment Layer > Gradient map then check the box labeled "use previous layer as clipping mask". then you can change the gradient colours and…
I don't mean turning the polypaint as a whole on or off. I meant having layers like in Photoshop that I could paint on. Right now as I understand it, when polypainting you have just that one layer, so if you paint over something it is destructive. If I want to mess with making, I don't know...eye makeup for a character, by…
You could take your image and throw it into a layer in painter, and only have it use the height channel rather than color, metal, and roughness. Play with the strength. Then another layer or even in the same previous layer in painter for roughness. try to mimic the material it is conveying. So if it was gold make sure it…
From your reference, I can see the object has paint layer, and bronze underneath. I would set up exactly how it is: a first bronze layer that cover entire object, then a paint layer on top WITH custom mask (grunge mask, or even hand painted mask) that will reveal the bronze layer underneath => simulate the way the paint…
Another tip for when you're working with a layered PSD is to have a layer group for each channel. Double click on the layer group, and pick the channel you want that layer group to be.
Sorry no ETA yet. We realize this is a priority for you guys so it will be added at some point, likely sooner rather than later. Layering is not currently supported. Layering with masks to blend between different materials is something we will most likely in future update. You certainly can have multiple surface types with…
Hi, I'm actually doing the modelling of the cars for rumblesushi, so I've joined up so I can talk directly to you. First, hi again and thanks for your replies. I'm working on adding lighting and also adding some more hand drawn elements. I've used some AO on the Lan Evo. I just used a sklight and a target direct light (as…
you guys see code and think hard... the only reason I didn't post it is because I have to look it up since I don't use it. All it takes is an hour or two to do all the tutorials and learn the few lines of code if you can call it that, to do the site. There is nothing hard about it, after all I can do it. LOL I can easily…