Hi, I need help with this: http://www.polycount.com/forum/showpost.php?p=1897178&postcount=11 I do not understand from the last picture : ''use new mesh as a base for particle placement how do I do that cause I do not know where to go and I am stuck I desperatly need this in a project. Please reply here: ionut9@gmx.net…
Doing it in ZBrush you're kind of making it harder for yourself, but the same rules apply. Create the hair strip, UV master plugin, then duplicate it. I'm not sure if you can decide where the hair plane's uv's go though in the 0-1. Zbrush isn't the app you finalize game models in, they usually end up in max/maya or…
Hey Justo, from what I found most of the icons from the Main toolbar (the one that you would like to change) cannot be changed as I explained above. Some of them can actually be change from what I see: I simply tried to right click on some icons of the Main toolbar and on some of the drop down menu appears. Honestly I…
I have a Max Vray farm of about 6 computers at work I use to render out lightmaps. It's fairly easy to setup with Vray, or Mentalray if you want to use a renderer that comes free with Max. Install copies of max on each slave machine ( they don't have to be liscenced, slave nodes are free) add the IP adress of each Slave…
---- [EDIT] ---- SO I added some books to the scene, and hope to texture them all today and finish the door/doorframe and bookshelf textures. Oh, and ignore the space-y sky, it will be changed. With the lighting: I would still love any feedback...so fire away! I added an animated light to the scaffolding, where a work…
Maya and Mudbox can be installed and made to run on almost any Linux distribution as well, although you will probably have to jump through some hoops to do so on Ubuntu compared to RHEL/CentOS. Mari and 3D-Coat both run really well on Linux too. The setup I've arrived at involved a couple of days of mucking about. I'm…
Lowered the saturation of the base paint and wore down the writing some more Albedo: https://us.v-cdn.net/5021068/uploads/editor/ut/aioyxkdivmeo.jpg Gloss: https://us.v-cdn.net/5021068/uploads/editor/40/io6jo39eqtl1.jpg Metal: https://us.v-cdn.net/5021068/uploads/editor/5x/vb1euug5m171.jpg…
Great work all around! As a piece of minor crit I think the glass bottles are okay (while you note not exactly the shapes in the movie) but don't seem to refract with the right thickness or IOR. What's odd is that in this picture it looks much better than in the rest. Way more believable thickness and refraction. Also…