depends Traditionally people will use a hybrid solution where their vertex color mask is modulated with a tiling noise texture - often world space - to allow for variation based on position and if you can afford it, uniquely modified vertex color. That usually holds up fine under lodding - and if not, you just fix the lods…
Yeah the skylight/HDRI strength needs to be relative to the skylight strength, I've heard a ~4:1 ratio is normally suggested, but probably depends a lot on the particular HDRI being used. Using real world values can sometimes cause artifacts with other features like Lumen having black spots or a grid artifact, I think this…
You should try to find more reference of this location, so you can see it from different angles, closeups, without the motion blur, etc. One image isn't going to give you enough information, especially when you're just starting out. A lot of reference is key! Landscape in games typically mixes two main techniques...…
This does not look like fat. At all. Get some references and make some real fat. Even if its cartoony--none of the detail you have done thus far looks like its at all rooted in reality. just random details. Reference reference reference!
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
This is looking great so far. I love the color palette. I think it's worth pushing it a bit more to get it to a really good place for your portfolio. 1. The gray-purple stucco on the walls should have some weathering near the wood beams. Without this it's looking very flat. An example from here on our wiki: 2. There is a…
In 8 months I had multiple problems with my Sager NP7330. The screen started going bad (blotchy artifacts all over) from shortly after I purchased it, a few months later a small crack showed up next to the keyboard, and the hinge broke after about 5 months. The cooling is also the worst I've seen on any laptop, probably…
Nice tweak, want to see moar. Also, i will make him a little bit athletic. His lower abdomen is a bit fat. In my opinion, in the concept, it's the jacket itself who make him feel fat. But hey, i like your interpretation so far, keep it up !
Reread my post and yeah, comes off a bit harsh. Blizzard treats their fans very well and their fans likewise have a great devotion, it's mostly win, win. But i'll stand by my point that some take this devotion too far, potentially at the expense of their future. The grass is always greener...
yea youve just got a guy with a big stomach. there are a lot of things that make a person "fat". fat and overweight are pretty different. sag the pecs, flab the arms ( dont make them muscular mind you) add some rolls, and for the love of god give him some pants!!! jk