yeah, it's normal. every forum you go to. on one of the forums i go to, there are 28,000 members, 3/4ths with 0 posts due to forum crashes, resets, etc, and also that a lot dont post ever.
WOW, thats a lot of models. cant wait to see when its all done. How bout u render wth skylight? it always makes low poly models look good and easier to look at.
bounchfx: thanks bro ! Killaball: thanks man, i'll have scene done by Nov 7th (i hope) Here is a small update, just a reminder that none of the props so far have spec maps.
Bitmap, what's on 3rd line-6th row? Looks ace. (Kinda sucky not to have PSD not TGA thumbnails huh! Try installing an old PS demo like 5.5. It might bring them back.)
This is my 6th skin so far. I started creating skins 2 weeks ago. Please provide your feedback and upvote if you want to see it become official: https://steamcommunity.com/sharedfiles/filedetails/?id=2175221234
@Hyp3rCub3 Remove the line that starts with "var h", and also the 4 lines directly below it (the 4th line is one character long, it's just "}" ). Those lines are responsible for resizing the canvas and moving the images to occupy the empty spaces.
Yeah, I still think there's some work to be done, especially to the profile, but she's looking pretty slick in 3/4ths at the moment, which is definitely the most important thing for a 3d asset!
count me in http://s28.postimg.org/qywct4265/speccy.png I also have Windows 7 Ultimate on the same computer and a Intuos Pro - Medium: PTH-651 & Adobe Photoshop CC
Thanks Earthquake! I'll add these steps on my workflow. A couple of questions: On the 4th step, do you overlap UVs? Wont this be a problem when making the normal map projection? Thanks