Hello, I'm trying to use the PathDeform (WSM) modifier in 3ds Max 2010 on a spine like collection of cubes. I want the cubes themselves to be rotated 360 degrees UP a line spline, which is does for the most part, except in the process of rotating it also deforms the cubes themselves. I know I could always do this manually,…
Hello everyone, I finally finished my character that I was working on since 2 months, I am quite happy with the final result but I really need some advices and critics from other people. I need to step back a little bit because I was working on it everyday. Here is the Beauty Shot : And here are the 360 + tricount : Here…
Just released the modular cliff system. An 18 piece collection of large rock formations to easily design cliffs, caves or whatever your level requires. 5 square shaped, 5 oval shaped and 8 flat rocks. All have 360° of usability. Each piece also has 3 materials: gray, desert and brown. As well as a 3 level LOD system. You…
Hey @Oleaf , Can you make sure you are using Toolbag 307 and also that if you have your "high poly" meshes hidden that "Use Hidden Meshes" is checked in the Geometry Tab of the Baker. You can do a test bake of this by using our Bake Widget example file. Share a screenshot that shows the entire UI, Baker, Scene Items and…
Ged: there's a decent amount of Vigil people at Kingsisle doing Wizard101 & Pirate101, that could just be the fact that Vigil sought out artists with good all around skills so they could fit into a diffuse only pipeline pretty easily. I'm dissapointed they didn't ask how many people were doing console exclusives because…
Agrhhh :) I'm using 2008 'cause most tools i need are totally unstable in higher versions, so i hope shader's unstable work of "new features" will not be so critical for getting high quality real-time screens :) and one thing: i have small request about masks and coloring (by RGBA channels) in my post #387, but is it OK to…
It's direct ports of old titles, it's not feasible to develop high budget titles for the phone market as the price-point is incredibly low as it is, and much of the market is looking for short experiences. This is what separates and makes separation possible between handheld consoles and the iphone/android market. The Wii…
I'm excited for this.. however if bungie is with Activision there definately will be no free dlc. Pretty cool that its probably gonna be a pc game. and @ Autocon: i'm pretty sure they did announce somewhere that the next IP would be multiplatform for ps3, 360, and pc however that may have changed.. however it will…
i think perhaps you should remove the box he is standing on and let him run in empty space.. Or alternatly animate the ground passing under him... I always thought it looks weird when people are running but not moving cool animations for showcasing characters is always the old "unholster gun, load gun, aim some, reholster…
you should of said, I went right past it and it didnt really grab me, which is a shame. There wasnt much of a presence for it (a whole two monitors!) and all I saw when I walked past was someone flying something. Might give it a try once its out and if it gets decent reviews though. Sort of want it to be the 360's answer…