Blender doesn't support hard edge export in any way, it hasn't been solved yet. http://www.blenderartists.org/forum/showthread.php?291881-Exporting-OBJ-and-FBX-physically-break-edges-no-love-for-the-game-making-community
Pre order is up!!!!! WOO HOO!! Augmented Edition £45 11% discount to £39.99 Free, giftable copy of Deus Ex: Game of the Year Edition to play right now Exclusive 40-page Artbook - Showcasing the concepts behind the world of 2027. Discover the origins of the design, the characters and the weapons of Deus Ex: Human Revolution…
Alright it's been some time. So I retopo'd him and did the final zbrush pass on the body. Still have to get on the mouth parts and claws and so. On this guy I've cleaned up some more, but he definitely still needs a lot of work. For now I'm gonna focus on the Skullcrawler to try and get him done before the 29th. Then I can…
I hope this doesn't come across as paternalism/being a smartass (not sure if this is the right word/how to express what I want - I'm not a native speaker), but I don't want you to later think "damn, why haven't I bought xxx back then instead of xxx". :O PSU: The Seasonic 750 is only $40 more and would be enough for 2 760s…
Well hello again, I just gave the shader to someone to make it "Compute shader" - Which means I wanted it to be more GPU-side and therefore it'd use CPU less - But to the time, it didn't go well so I decided to update the shader and the scripts to optimize it. And here is the result so far. So far so good (59 fps while…
I love this one, it gives you not only outlines, but also geometry and simplified curves over anatomy imagine fx anatomy http://community.imaginefx.com/forums/storage/3/298954/IFZ01.cover.jpg http://community.imaginefx.com/forums/storage/3/386983/IFZ07.cover.anatomy.jpg you might need to learn how the outline seen in 3d…