1st of: Nice work in progress and interesting way of working. Personally I would scale him down to fit in with the other project skins. Mecha Sion and Mecha Malphite are this huge. Since Thresh is a fundamentally evil character I would try to ad least hint at that in this version too. So hard edges, maybe spikes etc should…
Day 34 Medium Size Rock [hp sculpt] [WIP] 2.5h Round 2! Fight! I'm still trying to make it look more organic, however I do think this one looks better than the 1st attempt. Its still in the Dyanmesh state, I'm just looking for a good silhouette before I continue. All C&C welcomed.
Model looks pretty nice but he seems kinda tall. Generally, people suggest that the length of the body should be around 7-7.5 heads long. Here are the general landmarks you should keep in mind 1st head- Nipple line 2nd head- Bellybutton 3rd head- Just above the pubic symphysis 4th head- above the knee and so on
Awesome awesome awesome tuts... Have seen all of them like 3-4 times. I dont know where would I start if I dint have seen the tutorial.. Thanks a lot... I am doing a landscape for 1st time in UDK, all is fine but Just wondering Is there a way, I can texture paint with slope angle ?
Bike looks great the but combination of the garage doesn't fit. The bike is too sharp an contrasted compared to the rest. I've got very little experience in setting up an environment around highpoly models for render shots so I don't know what to suggest. Could you maybe do the render 1st with only the environment and then…
Finally started the hp. Here's what I got so far. Alot more work to be done, but now it's time to play some LOL. ^^ Here's the 1st part of the hp timelapse. (second part will follow ones I'm done playing lol)[ame="https://www.youtube.com/watch?v=zqCRBpfu7dg"]Decoy Teemo HP part 1 - YouTube[/ame]
HIRES RENDERS Hello everyone! Here is a progress which I have today. I completely redesigned the wireframe to make it longer,puffy and curly. Made 3 layers for hair - 1st - base form, 2nd - curly, 3rd - small curls. But in next wip I want to add 4th system to make a connection of hair on the forehead more realisic. Happy…
Had to post this for the 1st March Deadline so though id share here too: Broken Pillar Top and Bottom: Pillar: Flagstones / Tileable Floor Prep: Spire: Steps: TopBar1: TopBar2: Trims: All The normals (except the flagstones and trims) are baked at 2048 (1024 otherwise) The "trims" are used to create the heightened areas by…
1st place - Monster Hunter Illustrations (Contains a 240 page color kick to the groin. If that isn't enough it also comes with a 64 page b&w illustration to finish the job) 2nd place - Final Fantasy XI World Concept (Another 240 page book. Covers character designs as well as environment/monsters) Worth a mention- The Ark:…
That 2nd image there isn't Zbrush at all, as far as I can tell. That's all modelled in 3ds max. The 1st image certainly doesn't have any perfectly 90 degree angles - most of what you see can be done using tools like Lazy Mouse (smooths the brush to make it more regular) or custom Alpha masks (square sided images).