OK!! You want to see some of my recent work then I'll post the links below. Please feel free to check it out http://www.polycount.com/forum/showthread.php?t=151841 http://www.polycount.com/forum/showthread.php?t=151840 http://www.polycount.com/forum/showthread.php?t=152310…
could be skewed detail, would be hard to tell without seeing the flats but who knows ? have a look at those threads some people have spoken about this no more than a few weeks before http://www.polycount.com/forum/showthread.php?t=147227 http://www.polycount.com/forum/showthread.php?t=107196…
hi guys nice to see some great work going on here. here is some stuff in regard to anime style i did a while ago. you guys might like it https://vimeo.com/147576361https://vimeo.com/147576361
I am currently looking for someone to work with on the throne room. Someone who is a concept artist or great at lighting in 3D would be great. I am primaraly a modeler. If you would like to join up let me know either on here or through my email found on my portfolio.You can contact me on skype as well. The theme I am going…
Hey! I'm taking a little break on this for a bit. I'M COMING BACK TO IT IN A FEW WEEKS. I'm working on my next portfolio piece over at http://www.polycount.com/forum/showthread.php?t=147822 if you'd like to check that out!
Hat is lumpy. I recommend modeling it as a subdivision model, but make it clean and not lumpy. Leather hats rarely get that lumpy in real life. Same critique goes for the clothes; they're generally looking lumpy. Really observe how leather coats and clothing folds in on itself, reacts to gravity, how folds wrap around the…