Hey guys! YES I got more energy to work on FX :) Thanks Lokii and THendersonVFX! I'll definitely be looking into adjusting the timing in the phases, but I also kind of like the 'pop' of the arrow with the ember/sparks flying off it as it pops into its larger size. But it won't hurt to try other things out! I'm basing this…
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news report on what i've been working on with Disney and Jakks Pacific, me and Almightygir are doing the character models for all these apps :) http://news.yahoo.com/disney-joins-jakks-la-billionaire-bring-toys-life-113245411--finance.html Heres some stuffs
Hi andy ;) Things i'd recommend; Windows don't float out from walls, look at this example of how they're incorporated: http://www.polycount.com/forum/attachment.php?attachmentid=5989&d=1349372075 The damaged tower would be better if you took off the top and zbrushed it to make it look less rigid and more "collapsed" The…
Like everyones said, camera match to block it out at first!! It's such a useful skill to have when starting modeling a shape. these are the general principles, I'm sure there are better tutorials out there but I just did a quick google for you; blender http://vimeo.com/11336409 sketchup (this is actually the easiest one…
Focus on silhouette. https://www.ctrlpaint.com/videos/thumbnail-iteration If you want baby steps, look at what I did a couple years back. http://polycount.com/discussion/113859/erasam-emberhart-obese-blood-elf-engineer-blizzard-student-art-contest-2012-charac/p1 Give it a try first, please. Though, cabron, do you have any…
Here's a good reference. Your scene made me think of this guys stuff. http://www.renderosity.com/mod/gallery/index.php?image_id=1139201&username=CrazyAndy&member&np
I forget how many triangles it was. I want to see 150-250 triangles. It was for the Outfit, which was a game played from a rather high perspective so the camera never got very close. The game was also a first year 360 title so it was a bit unknown of what we were capable of technically.…