So after working hard for me the 5 yrs my old hp G60 finally is going to.computer heaven (but where do all the calculators go??!?!) doing me proud on its 3gb of ram and single core processor with only 512.dedicatd graphics card.. The keyboard and screen is going with the battery and giving up the ghost. So ive been saving…
After seeing a bunch of threads regarding competitions, I noticed someone always seems to chime in with "why do you need a contest to create great work?". Which is true, one shouldn't need a competition to create something great. However I know people actually enjoy the spec restrictions, as well as being given a theme to…
Hello polycounters, Before I talk about the heli I just wanted to give a quick intro. I've been a longtime lurker of this site and have gained a lot of insight and inspiration from many members, especially over the last 12+ months as I've been overhauling my portfolio. My background in games started back in 2004 when I…
Hey all, My desktop is getting harder and harder to lug around so I recently purchased a 2014 Macbook Pro retina 13" to use on the go. I am interested if this would be an okay machine to use for Maya? The specs on Autodesk's site say it is on paper, but on other forums (macrumors, apple forums, etc.) people are saying Maya…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
since you asked for my feedback... the biggest problem is there's not enough basic material variation. look at your spec and gloss maps, there's really no variation because of the limited range (its all midtones) lack of color and the same cloudy overlay throughout. for the range: plan out your materials before you make…
Yeh I think i could tweak the spec a bit to make the metal parts shine more. maybe just turn the spec up in marmoset or change my lighting. I may more on a lower detail version to cut it down to 1000 tris. would that be a reasonable amount for a current fps model. i went and played some COD and really noticed you never…
Better in the sense of the way it handles gloss. I have been using Skyshop for the new project I am working on and it just looks a million times better compared to UDKs default spec/gloss. Unfortunately Unity's lighting is still awful so that is why I want to use UDK for my personal project still. If I can get Lee's shader…
i'm gonna assume it could be your spec power thats causing the spec to only show up in certain angles. but there could be other reasons, such as lighting. To make it more tile like, you'll definitely want to work that idea of reflection, just do a few tests and fix it up. use a light reflection though. Also, i'm seeing…