[ QUOTE ] I agree that FBX would probably be a good format to consider though - it supports bones, animation, vertex weights and all geometry data you might need. Most apps should export it these days, I think. [/ QUOTE ] I've done a quick search on this format, and it seems to be some kind of Autodesk proprietary format,…
1. Check what ghib said, I never use snap to curve so I don't really know. 2. This is something that really annoys me about Maya, coming from Max. I need to make two objects for every "solid" curve I want - one for the curve spline, one for the shape to loft. I just want to click the "renderable" box! I might see if I can…