Tell your prgrammer that a bad shader compiler is much worse than texture fetches. :D !! Like Saiainoshi metioned, there are many things that will affect performance. Texture fetches are just one piece of the puzzle. What you seem to be asking about is the number of draw calls per object. Whether those draw calls use…
I just watched the Intergalactic trailer. It looks good imo. Don't really get the debate about the hair, the purpose of shaving hair in military is due to lice and mites iirc, which don't exist in space with modern medicine, unless you have alien lice. I personally like the buzzcut, It suits the character. Art is…
*UPDATE* I made some adjustment for the first texture that I did and I create a new texture tile and an asset, I built this last in mind to reuse it a lot of time in the environment, just rotating it as I wish. I didn't take the AO in the screen Wip, but there's one for each in the AO channel on Marmoset. I need to create…
About those barrels with the video screens on them. From the concept it's really hard to tell if that's what those really are supposed to be. In reality it makes zero sense why a barrel, that is shaped that way for stacking purposes, would have a screen protruding out of the top of it. IMO, if you can't tell what it is…
Cool! Yeah, the spin feels a little weird, not quite sure what it is. Maybe it's because at f63, I read it as if he's going to go towards screen left but then he goes towards screen right. Action throughout f56 feels like it's a really heavy spear that's pulling him. I think that spear would be much lighter so the…
fantastic reel! loved the first character. dunno if its that big of an issue but in all the marmoset shots for the character it says "camera" in the middle of the screen. also maybe you could do some sort of a turntable (with something like camtasia or any screen recording software) and show that guy turning too. would be…
I just got a Geforce 660ti today (evga superclocked variant), and ran a few tests. With Max 2012 I got about 50fps with 5mil untexture tris on screen at once; Not bad but not amazing either. And with Maya 2012 I got between 10-35fps with 1mil untexture tris on screen at once (bounces around a lot). Maya doesn't seem to…
I swear my I4 has always been smooth (could they be different in different regions perhaps?) When I first got it I had to masking tape a sheet of paper over the top of it just so I could get used to the disjointed drawing to screen issue. Once that was for the most part gone I could get used to the smoothness of it. Has…
Good, stuff, keep going as fast as possible. Any sign of the foliage alpha planes placeholders? Concept paint the stingdrift for some agressive insectoid patterns, and play with an alpha mask for a glow map that will make him easy to see in game. In general I think all the critters should be larger judging from the screen…
dude, it's called "pixel picking" when refering to 3d in motion (pixelation is all about resizing). where by the texture is detailed, or using single pixel thickness lines and so on, and the hardware is choosing which pixels to draw to the screen. IE: "Picking". It appears that the more blurry the texture, the more of an…