There's a few awesome books you should pick up. First and Foremost - Atlas of Human Anatomy: http://www.amazon.com/Atlas-Human-Anatomy-Artist-Galaxy/dp/0195030958/ref=sr_1_3?ie=UTF8&qid=1292011229&sr=8-3 In my opinion, the best anatomy book for artists. I suggest using that to get a good handle on anatomy as a subject,…
I suppose I'll start this off showing where I'm at with my 2D work. Here we go. Most of the time when I'm doing quick sketches of things, my preferred tools are ink (usually Pilot G2s) and watercolor. I've also often been using the subreddit /r/RedditGetsDrawn for practicing animals and portraits. I also enjoy going out to…
To add to what Fabi_G said,you should try to practice modelling more.Adding a cube and subdividing it until it becomes a sphere it's not a good practice,especially if you model for games.A quick tip I can give you,that's what I was doing sometimes at the beggining,is to get a picture of the object you try to model and draw…
@FrankPolygon - that's an excellent breakdown/practical example and i feel like I've seen you do something similar before. I think if you got your examples and breakdowns together and made them into a sticky the world would be a better place. also.. its worth mentioning that if you're going to LOD the object then you…
Hrmm...wasn't aware you could pack it so much. But does it depend on the engine/nature of the project you're working on that would warrant such a route? I don't see why one would (for standard portfolio purposes) pack so many maps into 1. (ex. the metalness workflow) As well I have updated the doc with the information from…
It's just years of experience man. Consider 2 people who are learning 3D for the first time. One has been doing 2D art for 5 years, the other hasn't. A year after they got started learning 3D, the 2D guy will be doing MUCH better stuff than the 3D guy. Reason is simple. He has 6 years of experience, and the 3D guy has 1. I…
well handpaint is a skill you gain by a lot and a lot of practice, don't expect to nail it one 1 try. It's the same as painting on a canvas you need to know your color and light theory, how to define material and how they react to their environment, you need to find you own style etc. Looking at someone else process won't…
Working on a concept for a daemon that I'm going to sculpt, model and texture as a practice after watching a dvd from eat3d.com. I was going for some kind of "gatekeeper" demon that guards some kind of hi-tech looking artifact (which is a padlock) and has the key at the tip of his tail. I got a bit overboard with the "key"…
Please don't take offense at this... you can do whatever you want.. I'd worry less about this being a 'portfolio' piece and rather use models as practice pieces and only add those peices you like best as a portfolio peice. Again, I'm not dissing your model, I'm still a noob modeller but I'd suggest posting alot of practice…
Hello! I wanted to practice rigging and animation so I ended up creating this spider looking thing. It's very simple but I thought I'd show off the result nonetheless. I never animated it but I took some renders of the insect in different positions to try out the controllers and the rig. model I feel like I rushed the…