I DO think I had an idea that would have at least been more like their style, but I definitely need more experience in general and especially with texturing skin and the face. And yeah, I totally just used a photo to polypaint and obviously it shows. Basically, I thought that might be what I was being tested on - whether…
Hi here i am starting with the textures. I am not much used to do creature texture, so it will go little slow and expecting mistakes. My Plan is to first do the base texture in Zbrush via polypaint, later i will use PS and SPainter fior further details. Here are Zbrush screenshots, both with Flat Material and shaded one.…
Thanks @YurkP ! Brian: 1,2,3 - yep! 4 - For the dreads/braids I started off loosely following Pablander's Fibermesh Dreadlocks tutorial, but only took one of the largest tubes to fibermesh/polypaint stage and baked that alone. Unwrapped the others and stacked all their shells on top / within the bounds of that first one. I…
Maybe you can import your highpoly in Zbrush and polypaint it, then export in OBJ and bake the vertex color info (in Xnormal for instance). You can also easily split your highpoly (still in Zbrush) in many subtools while cliking auto group (in tool/polygroups) then click groups splits (in tool/subtool) to resplit your…
Thank you cigs! Thanks Raven. I def hear ya on adding more colors... I have a tendency to use slightly monochromatic color schemes. I will definately add more dynamic schemes on future works. And will rework some of the colors on the red dude. He's kind of on the backburner. Been havin trouble importing uvs from Maya and…
Thanks for the great advices you great people :D One last question. How do you prefer to create your diffuse maps ? The main reason I stuck to ZBRush for baking was being able to create both normal map and diffuse map in one pass. Of course I used Photoshop whenever necessary but that looked really... convenient. So.. you…
well he has come quite some way. Looking back at the beginnings, I get the shivers. But here is where I'm at now and where I will leave it for now. Spent quite some time on him. But when I come back, I will polypaint him and make him game ready. cheers Images: and a stylized render. It is rendered in Marmoset Toolbag 2,…
I see the hair is now trying to become the main role in japanese adult films :D You're overdoing it a bit here, I think. Hair has become a bit too much noise like this. If this was a Stormmage or something, I'd say it works if the hair was floating in mid-air - but even then I'd reduce it. Agree with Shrike on the…
I'm sorry man but I've tried the 2 option on multi map exporter on zbrush but still producing the same problem. Interesting enough that at first I thought it's a vertex normal problem but then when I bake polypaint I got this; And it seems that the direction of each face on the uv is actually rotated (see the forehead hair…
Too lazy to transfer mesh to 3D-Coat, so I polypainted it. :-P Going to try the hair some other time. I have other models, but those can wait, I guess. Concept art: Alex Negrea http://digital-art-gallery.com/oid/35/1019x1600_7445_Kaa_2d_sci_fi_portrait_female_girl_woman_cyborg_cyberpunk_picture_image_digital_art.jpg I…