I need some fresh criticism on some old work I'm getting back to, if y'all don't mind. Something's weird in the proportions, maybe? It's being modeled tentatively to be printed or milled and molded or formed into something like a wearable costume
a bowel of fruit for products or commercials... LOL maybe the "CALIFORNIA RAISINS" may want me to create a commercial... Or maybe I'll use the texture normal for old people to skip using Zbrush for folds and wrinkles
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…
I also highly recommend that book. Many libraries carry it, if you don't want to buy. Even if the library has a copy that's 2-3 years old, it's still a jam-packed gold mine, and not that much changes from year to year.
I feel like blender used to have a steep learning curve. I'm not convinced it still does! I've picked up enough of the basics quickly enough; didn't take any longer than learning the basics of Max. I think this is part of its old reputation, stubbornly holding on.
There's a lot of good work in there. shotgun's understating the point however when he says you have to fish for some of the good stuff. The big problem is fighting against the impulse to preserve old work while showcasing the new stuff--the two goals are at odds, especially in the context of a portfolio. There are…
i realize this is very old but man ... i kept laughing out loud for half an hour even my cat got freaked out from my laughing dem comments man this is pure gold thread right there
Reminds me of an old thread over @ UP - had thought about starting one here to - it was mostly relating to UT / UT2004 mapping but kinda holds true : http://www.unrealplayground.com/forums/showthread.php?t=45162&highlight=shoddy
Started adding some folds. Decided to make the whole thing in Maya, seeing as I don't have access to Zbrush at school at the moment. Will probably prove to be a fun challenge. Old school, here I come! :)