What size to do make the textures at for sale??? Do you make them pretty large so a user can just resize them if they don't need a huge resolution?? If your talking about a tax id # for business purposes, don't you just need to go to your local chamber of commerce and start any type of small business?? Whether it be a Sole…
Hey Guys thanks for the critiques! @cycloverid: Do you mean the High-poly tires or the low-poy tires? Also i did not model underneath the car due to the fact it was never going to be looked at in the scene, i generally try to model things that the viewer will see, if the car was flipped over id model the undercarriage but…
Sounds like you are describing color ID maps (or clown maps as I heard another member here call them :) ). You assign solid colors to portions of your high poly (either by way of polypainting in ZBrush, materials with solid colors in Max/Maya, etc) and then bake out a texture map with these flat colors. You would then use…
If I understood Alex correctly, he's saying that he's painting pieces specific colors so that he can easily grab them in PS. For me, I assign each section of my object a different Mat ID, put a MultiSub material on it and make each ID a drastically different color. That way when I bake it, I can look at the blue chunks in…
BEWARE To all our clients and friends, Would like to inform you all about something. We got some inquiries in recent days asking about our Branches. Actually, some of new Teams/studios are copying our "Name and Content" style of presentation. Therefore, would like to clarify that we do NOT have any connection with those…
Hello im looking for a way to make vertex color based shader but with more than 4 textures. I mean how can i tell shader to apply a texture to some exact RGB color value instead of just channel? Ultimately i want a shader that can hold up to 10-20 tiled textures and im looking for a way to implement that. I was also…
For the retopology I used a 3D Planar object, I projected it (for the wood, lion and engravings) and then after I did the reprojection I decimated the planar object. For the border I used a similar method, but I used the stone mesh instead with reprojection brush for the metal bits. I was going to do the retopology by hand…
Looking good man, although i have a few crits. :D I think the water could so with some reflections and refractions, right now it dosen't read very well as water. Id also get rid off the god rays as your environment isn't strong enough to suggest them. Make the environment a lot brighter and stick a sun in there if you…
Hm, have an example of a "do" vs a "dont"? I might after this (or maybe during) try to make a simpler object to better understand the process. I did a test bake. I did the material ID bake. Set each piece to its own color in the material ID on the high and on the low so they matched. Then set a cage, reset it. And pushed…
I finished unwrapping my lowpoly and getting it ready for material ID's. An issue I have run into is that I have way to much wasted UV space which is not a good thing. Off the top of my head I can only think of to solutions which is to add more lowpoly geo or break the long rectangle on the bottom in half to hopefully get…