Yes. Here's the layout: sampler2D CameraGBufferTexture0 is diffuse(rgb) sampler2D CameraGBufferTexture1 is Specular(rgb) and roughness(a) sampler2D CameraGBufferTexture2 is world-space normals(rgb) sampler2D CameraGBufferTexture3 is lighting(rgb) Use those in any shader. Docs here:…
Although you don't need a 'state of the art' mouse, I would still look into getting something that feels comfortable. A mate at Sony recently injured his hand using a crappy mouse for extended periods of time. The manager even managed to break the LMB on one of the other mice because they were so poorly made (to which he…
This is one of the most impressive things I've seen on Polycount. However, something irks me about the shape of his head. From the eyes and down, everything is nearly perfect. Above the eyes, his head seems too "short". The top of his head should extend a bit higher and be more round. Sorry if this is worded poorly. Still…
Cool! Good to see you're still around. I'm stupid, boats are built with planks extending from the front to the end, not with several planks like I did. That should sort out the silhouette. Starting over. :) Also do you think a cool look could be achieved by simply making a number of small splinter meshes that I can use…
"Delta Enclosure" by Sam Santillo With the extended time, it allowed me to get another pass of lighting and polishing in the level. Originally, I had planned for a more desaturated, darker look; however, in the end it felt flat. I also wanted to show a change in styles and focus on the center pyramid which is why I am…
I don't know if I have any stuttering cause shit won't even start. Screen goes black directly when I join a game. Same thing with sp. I have to reboot after every try. When windows starts again my second monitor is extended. I usually just have it activated when gaming in the sofa so wtf? Going to upgrade drivers today.
The fact that Bethesda games always look about 2-3 years behind their time visually has never deterred me from playing the games. I loved Fallout 3, Morrowind, Oblivion, and Skyrim and played them all a ton. What's even more cool is after a year or so after its release you'll start to see a nice library of mods coming out…
Some very useful feedback, thank you very much. Can I ask what you mean in regards to the knee hyper extends? You note frame 56-57, do you mean the rear legs? if so I see what you mean. Thank you, do you yourself have a showreel I could see? I like to see other peoples work :smile:
It's just been reported that a Tokyo's north nuclear power plant has exploded. A dammaged reactor has spread radiation through a blast wave and smoke, no one knows how far it will extend but it sounds serious. More here; http://www.ft.com/cms/s/0/dc15fa98-4c60-11e0-8da3-00144feab49a.html#axzz1GNa4c7Xs Sorry for everyone…
Are the normals soft along those edges now? Soften them up if they aren't, that may help. To a certain extend you're always going to get visible seams along uv borders, if you zoom in close enough. This is just a matter of precision/texture resolution. You can try to placing your uv seams in more logical places, ie:…