@Tomiajayi I'll start by saying that I also struggle with color and that I'm not as comfortable as I would like to be when using color in my work. The easiest and safest way for me to paint would be: lineart - black&white values - introducing color through blend modes (color/hue) - adding flat color and detail. What I…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
I know theres trim sheets in scifi with just normal details on the trim sheet like vents and lines, etc. Then that trim sheet gets blended with a tiling material. All great cause it retains texel density by using the tiling material. But I've also seen trim sheets with multiple kinds of materials on the trim sheet...like…
I want to paint some props I have in Mudbox and for some textures, there's too much background noise. For example, the rust in this photo is great, but I don't want the green paint with it. I've tried using blend layers, changing the hue but it just doesn't blend well or it makes the albedo look unrealistic. I've also used…
Hello community, I am new around here well not quite I have been ghosting these forums for quite some time. I was wondering if anyone had a link or some advice on the best color setup for photoshop when working on textures, I have had some issues with poor blending where I can see the bands of colors rather then a smooth…
I really like it. 2 Advantages over Smooth Boolean (which is also nice) is that Hardmesh's blending is live so you can tweak it in real-time. You can also adjust the sharpness of the bevel among other options for it. I wish you could turn the live blending off for faster perf while you're working though. Allot of times I…
Well if they want it to be done "by the engine", what you could look at doing is what Unity3D does with blender files. http://docs.unity3d.com/Manual/HOWTO-ImportObjectBlender.html Unity3D doesn't actually convert / read the .blends itself, which is why you need blender installed if you want to import .blends, as it uses…
You can import vertex colors to UE4 afaik. So no need to paint it in UE4 directly. I think due to the windows and modularity you would have enough geometry for vertex blends by default. Your materials just need some good masks. And i wouldn't worry if you have no blend material in your 3d app. Of course its nice to see…
Nose to Small needs a bit more of a tapered effect. Would also try to blend it in a little more. Lips are also to big, in correlation to the reference wold try to thin them down a bit and also aggain blend it in a little. I like to use layers for smaller tweaks like this. Would als o pull the cheeckbone a bit more to the…