@PeterK Repeated exposure to artists creating non-modern architectural work should not condone you to be insulting to the next artist who does this. When I tell the artist to not think too much of your critique, its because I don't want him thinking of his art under your label of 'mud hut bullshit'. Imagine someone else…
Belias, aka 3d guru has been given chances over and over again, he has been banned and come back, he has promised to stop being nonsensical in general discussion. Yet he comes back, retakes his self-proclaimed guru role and had about a 1 post long attempt at pimping his work to get feedback (which he did not listen to). I…
Even if a proper cinematic was made for the next DomWar or whatever and it was balls to the walls awesome, it still wouldn't be worth it, nor would it be viewed very well. You are venturing into morally gray territory with them. Cinematics are nothing but a marketing gimmick to get people to buy games. You aren't selling…
In terms of the site itself, as others have commented, its not very well put together. I'd actually suggest you using ArtStation as your portfolio site instead Or atleast something like Wix if you really insist on a porsonalized site. In terms of quality of work theres quite a long way to go, try picking up some tutorials…
hey @polymator and @Koromo thanks
for the feedback ! I think you guys are right, that was also my first impression
when I finished. I think I’ll try flatten some volumes, simplifying the forms
and see how it goes. I
dynameshed all the individual hairs into the base block so I feel it’s a matter
of going back to reduce the…
Speaking for web designers rather than game artists, your site really is killing you. I'm not going to tell you to avoid Flash, it's just a tool, but your current design (a) doesn't need it and (b) isn't benefitting from it. I click on your 'art' page and maybe 15% of the screen space is actually artwork - the rest is text…
Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Well if you enjoy doing what you do, you are definitly not wasting your time. Wasting your time would be creating thing you are not really into just to get likes and followers. I strongly believe that doing art for likes and people's appreciation is the worst way you could go. There are tons of people like that on…
You can put anything you want in your portfolio, as you are not gaining any direct profit from the model. If you recreate weapons from a computer game or franchise then it is simply "Fan Art", and most franchises enjoy seeing their fans produce artwork. It benefits them as well as yourself, because if fans are creating…