Well my friend this is epic ! I really love it and love the way how you shaped the rocks and combined with a little bit of flora. Awesome work on modelling technique for rocks.
Here are some cave rocks assets that I created, may be useful complement to your rock assets too! :)http://chadtravis.com/?page_id=13 (https://www.assetstore.unity3d.com/#/content/8855)
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…
I agree with Scooby, its damn impressive when stacked up against anything already in the market. Having dealt with ImageMetrics and having them do some tests for us, there is a lot more you can do with traditional deformation and bones, while still keeping it game ready and easy to animate/tweak. ImageMetrics is awesome,…
1) Everything does NOT need to be one continuous mesh. The wasted time and polys are not worth it. Let me guess some know it all teacher told you this is a hard and fast rule? Ask him/her why, and keep asking why until they can give you a solid answer, I haven't found one yet that can. Chances are its just some myth they…
Hey everyone! Apologies for the lack of activity, been up to my neck in assorted projects and had to get those done. But now I should be able to, once again, focus on this project and get myself motivated to really push this project towards completion. @Kusken Yeah the tutorial is awesome like Dubzski said. Its really…