Hello, I'm a student that is learning how to draw. However, I need help visualizing a character in 3D to draw from different angles. I drew something from front view. The final product should be reasonably affordable, and based in an anime style (with some anatomical features). It does not need to be textured/colored. I…
Hello! After 13 years of on and off hobby work I've finally got the stones to post on polycount (again). Been poking at this project for about 3-4 weeks now and almost done. Before I start on skin and painting I was hoping to have a fresh set of eyes on this. I'm hoping to have this be the first piece of my new portfolio.…
Here is my opinion on the game and peoples reaction after 100 hours or so of playing. Firstly it is no scam product and accutly those things the devolpers left out are planned and they must have been stupid and posted plans instead of stuff that is already in. Also none of those people were banned falsely because humans…
there is a lot of domain specific knowledge though. like you might have the worlds greatest sports coach who can inspire and build any team but if they cannot make accurate time estimates for technical task related to game development then it will be a disaster to have them be in charge of that. some soft skills have broad…
The title is self-explanatory... I tried to post a thread a few days ago asking for help with a Zbrush problem and after editing it, a message of "your message will be published if we aprove it" (or something similar) popped up and even the drafts of the message were deleted. Please help :(
So, every tutorial I see people get good results with auto-weights but I’m getting complete abhorent results. My step-by-step is: * create rigify meta-rig; * place everything in edit mode. * generate rig, apply the transforms to the model and to the controller set. * selecting model and then controller set and parent with…