Ok, thanks for the replies guys. I was able to eliminate one of the N-gons on the arm by adding another edge loop. I did so becuase the upper arm is supposed to be a bit wide. I eliminated aswell several edges around the model freeing up lots of polys, yay! Im working symmetrical on the arms and now on the legs. The torso…
WaterWorld Cinematic Mee Outfit Concepts 3 options outfit for Mee – the main character of WaterWorld. Which one appeal to you the best? Setup in far future from now when present human ‘s civilization is lost, She is a small size mech pilot to dive into deep ocean to retrieve artifact from lost civilizations. The style I am…
@AlecMoody - I started welding. Stick welding for now, but still the time it took to be able to strike an arc was fun. It opens up more things that I can make. My first plan was to make the kitchen legs using KeeKlamps. But the cost was waaaaaaaaaay beyond what I wanted to pay. So I started looking into welding and just…
Thanks for the feedback Brian :) @PyrZern Funny thing is that I made the legs longer after my first poat (The one you compared is the longer legged version ;P ) Yeah I also like long legged characters but I'd like the guy to be realistic and not anime-ish (As the concept's proportions tend to go to animu style,no?) I am…
@JophielsTwin I appreciate the honest critique, thank you! I think your observations are pretty accurate. With Hel, I think it happened that way because the main light sources are further away from her leg - but really, that whole lower area should probably be deeper in shadow. I might go back and fix it later (since I…
It's just the kind of tacticool modifications used by private contractors and US civilians. It's a Soviet/Russian AKS74UN with custom handguards and pistol grip. There are literally hundreds of these gadgets on the US market to pimp your AK... :) Replicas, be it AEG or GBB(R), have many differences compared to their "Real…
Here is a quick test of just copying the character's right leg to the left one. The character's right leg looks fine but copying the anim to the other leg and flipping the curves; it doesn't looks as good even though it is the same anim. https://syncsketch.com/playground/c46ed290989d4910a5dbee8fc51718f5#174993 I'm going to…
I agree. When looking at the model I can't really see how it moves around when it isn't in it's attack-leap-of-death. Those huge claws on his front legs are way to big for any form of agility, if he could get up on his rear legs, then maybe, but the anatomy dosn't allow that. And when talking about anatomy, his front…
Cool stuff andrew, I'm not really an environment artist so i cant say much but it looks good to me. i read an interview with carmack and he was talking about how he got the mega texturing to work on everything now, not just terrains. i was wondering how much you can go into the amount of freedom you have with it, and how…