right on man, ya, I guess they're alright. . . (can't act like I like them too much, since they read these forums too. . .) Brad, I think what I like so much about the color version is how happy & Myazaki it feels. The black and white one takes so much away, and just turns it into an industrial feeling scene. I like that…
Don't feel bad about it - everyone goes through this (some of us may or may not have been repeating the cycle for 20+ years) Solo working is the hardest thing in the world, it takes a huge amount of discipline and process to see a project through The secret is to break your project into small tasks that are achievable in…
Hello you beautiful person looking or reading this thread, I ended up reworking the character with the mask instead of the soldier. It ended up being a jester but gonna have some monk elements to it. Or not. I don't know yet, the jester as a base is certain and then I'll see what kinda other elements I wanna infuse into…
Cinema 4Ds OBJ exporter does not save normal (smoothing) information from Phong Tags/Breaks. Use the Riptide Pro plugin instead when exporting OBJs from C4D. I have tried it with 3DO and it works. As far as I know Zbrush has the same limitations when exporting to OBJ (aka does not save any normal (smoothing) information).…
so going over lots of videos on TD and reading up on Polycount threads with "TD" as search I am even more confused now lol. Also I asked Warren Marshall too on this issue of mine and according to him if TD goes outside of 0-1 space for a unique item, I am in the world of hurt cause in that case I ll have to either mirror…
Took a break from working on Flynn's Arcade and instead finished Flynn's Lightcycle. Texturing it took a surprisingly long time because I wasn't sure how to created the glossy shine. Most tutorials I read said to stay away from white diffuse color...which didn't work because the Lightcycle supposed to be white. I finally…
Update to the "Possessed Axe" walk I started yesterday. The gif yesterday consisted of the main walk-cycle and a "fidget" (the trip) which blends in with the cycle to break it up. Today I focused on making the main cycle a bit more interesting and dynamic with the goal of giving the axe more purpose. This is still blocking…
Hi all. Took a little break the past week, just did some sketches here and there and did a perspective drawing. Also reading up on product design sketching - did a few freehand straight line practices and cubes and things like that too. Buut that's about it. Will be going full force practicing again right away! Perspective…
The textures overall here really lets the model down, the metal texture seems entirely monotone with some haphazardly scribbled scratches thrown on, no color, no variation, no real attempt to nail a specific material read, and the ivory grip esp is done really poorly. Your biggest problem is the end result simply doesn't…
Exactly! You don't use a cage in xnormal so you have to soften all of your edges to get usable results, it all works together. Give this thread a read if you don't see the connection: http://www.polycount.com/forum/showthread.php?t=81154 Edit: Also, in Maya by default your "envelope" (cage in other apps) is averaged, so…