I've just given it a quick try again and sorely miss some controls that are more common in Tree[d] for instance... being able to change the 'roundness' of the tree (how fast the top branches shrink vs lower ones) I also got in some trouble trying to collapse the tree after I'd closed the dialogue box for it (it shouldn't…
This is just gaming being used as a scapegoat in the same way that comic books and violent movies are. This is very different from taking games seriously as a medium of artistic expression. I was thinking technology more in the sense of how it's used to make games well. A lot of the tech used in movie making, for example,…
Granted, but for less performance-intensive tasks like gameplay scripting, C++'s verbosity can be a little much, and make it harder for designers to come in and tweak things themselves during early development (I'm really not convinced that visual scripting is a good alternative, there). True. Most of my projects in Unity…
Yes, it matters very much if you're going to be seeking employment in the industry. Unwrapping is an extremely important part of the pipeline, particularly in games were UV space is limited. I can never understand why people spend weeks on perfecting the model and then look for an easy way out on the UVs. Those UVs will…
I don't know about Maya's 3Dc support... I haven't had the chance to use the format in production, I've just been interested in checking it out. It could be either that your card doesn't support it (unlikely these days) or that Maya's hardware shader doesn't (more likely). DXT5_nm written in your notation would be xRxBG I…
Thanks for the replies everyone, these have been very helpful! The engine I'm doing this in is Unity (not my choice, I have to use it). Throttlekitty, I took a look at the Gamasutra link and it looks like that algorithm would be able to convey the effect I'm looking for. Ugh too bad I don't yet know much about writing…
[B]3D Stereo VR Vive Office Environment:[/B] Malka Media is searching for an Unreal 4 developer/programmer to work immediately in our Hoboken, NJ location. In this position you will be creating full 3D, interactive office environments from stereo 360 footage. Experience with volumetric video capture a plus. This is a…
Hi. Haven't done anything constructive in a while. Been busy on some stuff. Anyway ~ I'm suffering a problem with one of my projects. It's a drawing application that uses OpenGL for rendering. Basically, when drawing, data is recorded from the mouse/tablet. A series of X Y locations enters the drawing buffer. Depending on…
It is my first time posting any thread on polycount, hello to all. I recently started studying on UE4 blueprint, and just wanted to share my progression on creating a project with blueprints. Since I have no experience, any tips or help would be nice. So first off, I would like to make a mockup/ list on what I plan to do.…
Graphics Engineer Psyonix, a San Diego based video game studio and creator of Rocket League, is looking for a Graphics Engineer to work with artists and programmers to create and develop visually stunning content for our products. Our ideal candidate will be able to add new functionality to an existing rendering engine.…