Thanks for your replies guys! Somehow I didn't get notifications that somebody replied to this thread. Will have to check my settings. Yup, there are some wasted polys there. UVs didn't lay out as nicely without those few extra tris in the front so had to add them. I guess the lack of experiene in low poly shows through.…
Hey mate! Modelwise there are some shapes that need some tweaking, still: * the belly needs to stand out more and should be seperated from the ripcage and hipbone * the ripcage itself should be more oval and less square * take a closer look at the connection of the female breast, the chest muscle and her armpit. The…
okay - so I got it to build HLODs, this is as much a post for future me as it is for anyone else This is a level with two separate 4032x4032 landscapes placed side by side (indie gaea has an export size limit) , the build took around 45 minutes on a 5950x with 64gb, a 3080 and it was all running off fast PCIE4 nvme disks -…
Well, regardless ... you're kinda doing it again hehe :D I never stated that a A-pose in inherently bad. All I am saying is that *in some cases* it can end up being needlessly convoluted, for instance because of too many people having an input. I've witnessed enough of these discussions (sometimes being directly involved…
Wow nice work all around, the one thing i would've done differently to help this "pop" more in 3D would've been exaggerating the bevels (& adding more) on the armor to a more "wow" style those being bold and very noticeable. Would play nice with a specular down the road if you added one. The one thing that hurts this (for…
Interesting. I think part of the problem is it seems far more obvious in the .gif than when you play. Doing the figure eights probably doesn't help. The camera is tied to the player rotation at the moment. The player leans when turning, thus the camera follows the leans a bit too. The alternative is to have the camera…
Thanks Foromi. I've been doing test poses, but I miscalculated the severity of the armpit drop on the coat. I tested it after reading your comment and you are correct, it is indeed too low for any useful rigging. It's an easy fix thankfully, just raise the arm where the shoulder would be naturally and re-sculpt. I…
Don't get me wrong, the game is amazing. I really do enjoy it as a whole. But the final mission and ending falls on it's face for me. With all the different cinematics during the suicide mission on ME2 for people living or dying, to all the different cinematics in 3 for different choices you make (how many different ones…
Oh man, I really love the concept! I have a massive soft spot for owl-related anything really so this gets a thumbs up from me. :) Definitely subscribed to see where you take him further. The idea of using traditional media in the texturing process is an interesting concept...although I don't necessarily see that coming…
First- thank you very much for both your time and feedback! Now that you mention it, I really do need to work on those abdominal forms. I've been getting many different answers on the forums about the proper pose to put her in, but from all of the assets I've seen here- they use the 45 degree T-pose. I hope I did it right…