Overall I think he is looking really good. I particularly like the details on his fingers. One thing that draws my eye immediately is the area between his nose and upper lip. It appears to stick out a lot. Another critique is the overall feeling of "weight" in the model. With the exception of the fingers, he's standing…
It's impossible to stylize something without knowing what it looks like in reality. Reference reference reference. Every style of art is based reality. It's not so much about a specific reference, and following it exactly, I certainly don't mean that. And yeah, like I said before, it's not that that type of wear can't…
Man this are really good. I'm really enjoying your progress as i'm trying to get better too... I've got a minor crit too though. In your cleopatra's and soldier models the cloth was really well done, while some of it on the female warrior isn't up to par imho. I've noticed this on the sleeves. The cloth there doesn't seem…
Hey man, its looking good so far. I agree about the movement being good, but the timing is definitely too drawn out. Honestly, I would have him look up at the vase, then get up immediately. Truthfully, you could even have him already started standing up. Cut out all the pausing and looking at his hands portion of it before…
Good effort so far man, i like the guys suit and your mckellen is not a bad likeness. :thumbup: IMO Your spec maps and diffuse maps seem too similar so i think you should develop them in tandem. The diffuse needs to be flatter, darker? The scratches seem to be in the indented areas? how so? The edges get batterings…
Idk, I see it both ways but I really think that its better to focus on great art instead of trying to make a perfect portfolio. As long as you have the basic elements you should be fine. I was looking at DA portfolio and I truly don't think they look half bad. If you pay $5 dollars a month you can erase all of DA logo's…
I'm not sure what kind of job you would be hired for.....It seems like the only work you've done is foliage systems, but there isn't a whole lot of detail on what you've actually done to achieve that. Also, I could be wrong, but it seems all the big games these days use speed tree, which pretty much does all that work for…
humm I smell a troll... Oh well troll or not here's my 2 cents: Perhaps the term you should use is "off site contractor" instead of overseas outsourcing? Many people react negatively to the term overseas outsourcing and using it might close more doors than it opens. As mojokey pointed out if you are thinking of starting up…
Hey 3d-j, I agree that you need to make sure that your contact info and your real name appears somewhere within your site. Though I am not sure about doing it on every single page like jessemoody suggested ( no offense jesse ). Maybe it is the way you have it laid out, where your name is so large and bold it looks like…
While it doesn't appeal to me personally (though I love the super sexy hands) it has some good stuff about it. It feels fairly natural, even if his neck/head area is a little bulldoggish. My biggest crit is for the arm/shoulder area. It's not gonna deform well, and it's gonna be a pain to rig. See if you can get some…