Your rock is boring. I mean, dude, if your gona do a rock, do a rock man. http://www.bogley.com/forum/attachment.php?attachmentid=40371&d=1294436305 https://c2.staticflickr.com/4/3886/14443782303_16f76a5d89_b.jpg http://zebra400.com/2009-10-Northern%20NSW/slides/31-More%20interesting%20rocks%20in%20Bald%20Rock%20NP.JPG…
Well first, light shafts only visible in unreal when looking into the light source. An unfortunate limitation of the technique. There are a few things you could do for such a small scene such as render a ton of volumetric particles in the space. Ive done this and with some tweaks it looks pretty great. If you're interested…
Looks like we're working on the same gun. You've got some good progress there, are you still working on this? If you need any of my reference feel free to send me a pm. here's my thread, though I haven't done much yet. http://www.polycount.com/forum/showthread.php?t=137444
Thank you guys :) I haven't updated this thread for a bit I've been taking a break from this concept so to speak. Even though I feel like I may have jumped the shark, I'm still hacking away at it. "Many changes" is what seems to happen every day I work on this concept, maybe I should just call it that *shrug* Instead…
We are just starting out, but we do have one coder, yes. We hope to get at least two more on board to help us out. Royalties would be our main means of compensation, yes. We plan on getting the gameplay demo together for a kickstarter, all the while building interest in the game, then (if everything works out) once the…
Gather reference, tons of it. A lot of your forms are off or simply incorrect. I would suggest starting simpler and doing studies of individual body parts before trying the full body. There are a ton of resources for artists on anatomy, but one of my favorites is this book:…
3dSK provides some of the most uninspired figure reference around. A subscription is great for creating spotlight textures though. They're reference won't really help anyone seeking to do stylized, dynamic or hyper real characters. To slavishly mull over and sculpt from their photo's would result in some really uninspired…
I found info in this thread and @Jerc mentions that this will be addressed in the next hotfix. https://polycount.com/discussion/137389/substance-painter-latest-build-2018-2/p6 Hopefully this helps anyone else that runs into this issue.
Hey Donnie, You are never too old to get into game art! This is an awesome post for anyone who is working on their game art skills. http://www.polycount.com/forum/showthread.php?t=137096 It can be a little overwhelming with all of the information in it, so I would suggest that you focus on one thing at a time. When I…