I'm not sure if I worded the title right, but if anyone who knows how the technical stuff works could shed some light on a question I had. If I have a mesh, lets say for instance it's a brick wall. We'll say the wall is made out of 9 bricks. The high poly has been baked to a plane and you have your texture for the wall.…
Hello, Kuroato Media is currently seeking a 3D Model Texture Artist for an upcoming Multiplayer Browser FPS / TPS Game set to Release in March. The Title of the Game is "Apocalypse City: Sons of the Fallen World" Beta Testing is available at: http://apocalypsecity.net/ For additional Game info and Media visit:…
Hey guys, Sorry for not replying sooner, I've been really busy workin' on AOTS. Anwyay, I use it as my screen replacement. You can rotate it like a piece of paper and lay it down flat or stand it up almost to 90 degrees. I have developed 3 styles of working with it. The first style is using it as just a monitor. It has…
They can get pretty expensive, pretty fast but it really depends on how you're using decals, how big the bounding boxes are, what they effect and the biggest factor is how complex the shaders are. I think if they overlap, they can be more costly also. I believe it causes any mesh that is hit by a decal to be rendered…
Here's another: Do you like dogs AND hellboy? Here's a bunch of dogs (and a cat) solving supernatural mysteries in their neighborhood. [ame=http://www.amazon.com/Beasts-Burden-Volume-Animal-Rites/dp/1595825134]Beasts of Burden: Animal Rites[/ame] As a nice bonus, Dark Horse has a few issues up for free on their site: LINK…
Yes you would place them in the bin folder to be next to the maya.exe.C:\Program Files\Autodesk\Maya2011\bin It worked for me to fix up my sluggish UV selection in the UV Texture Editor (went from 10+ seconds down to instant or maybe 1-ish second if I select a lot). I'm running Maya 2011 x64 in Win7 Ult x64. I think the…
What i found helpful when it came to video card performance is to look at the current card naming conventions. For example you have the Nvidia 400 line which is the 450, 460, 470 and the 480 and then you have the current top of the line Nvidia 500 cards 550, 560, 570 and 580. With naming conventions like this i presume the…
thx alot guys :-) i will defenetly fix this specular map SupRore ty, i already started working on that spec map :-) Slipstream im glad you like it , ..well im studing atm at University of warsaw in Poland studing Mechanics/machine design wich is really boring compered to gameart ElysiumGX i defenetly will work on that…
I work with Maya 2016 for a few months now and I never got a crash. To be honest I'm suprised myself now that I think about it. For me it definitely has been the most stable version so far. Note that University computers have their own limitations and permission issues (maybe leftover settings from other users or it even…
I think the resolution is easily visible on both moving and static content, on the monitor itself. You can't post these comparison images, where 1080 and 720 content is scaled to 480 resolution. You are in fact, removing all of it's resolution! The only way to truly see the difference, is to have both 720p and 1080p…