The DS has a hard limit of 2048 tris rendered on screen at once. I can't imagine the characters would be that high, even if they constructed everything else out of planes. As for the character above, 700 tris is feasible as long as everything else is pretty low poly. The problem is that your polygon usage isn't very…
Well, Gifford stood strong with the controversial SB 1070 Arizona bill to combat illegal immigration, maybe it was the act of a gang in Mexico? My heart goes out to the dead and the family of the wounded though. In all of this I'm sure they're going to ramp up the "anti 2nd amendment" law about owning guns... I mean they…
Thanks guys. Shepiro - Yeah I havnt been posting much for awhile anywhere. Mostly I'm spending my free art time working on educational and promoting internal art community stuff at work. Japi - I dont know offhand i'd guesse 6-700 rollin - Because eating and drawing at the same time is easier than using a mouse and eating.…
yeah I picked it up.. although I already had gh and gh2 for ps2 with a wireless controller.. the first week I was like #26 worldwide =D, haven't really played in a while and there's a lot more people with the game now, so I've dropped significantly.. I think I'm like 700 now (of 300k people)of all songs. It's crazy how…
As long as we're being morons... oh sorry, I meant to say. XBORX 370 4 liVE YO! HARLOZ!! WEOOT! TOTALLY KNEW IDEA, 100% orig! Whats wrong with asking an industry leader to lead rather then safely tweak a risky venture thats already proven itself safe. Can the only thing you do is bitch about people bitching, thats all I…
Script! You will need to make sure your houses pivots are at their base. i can give you a script for that if need be. I made the script only position the house not change their orientation to fit the terrain, I can do that too, but it struck me as a dumb idea. If you find the houses are not fully bedded into the ground…
Im using textools like was suggested, but ran into the following issues: 1. I lose the UVS when converting from UVW to XYZ in textools . I setup a plane attached to the mesh I'm unwrapping and map it to fill the uv space (000 to 111) but the uv's are lost when running the textools script which means my ref plane needs to…
It's looking pretty good, but there are two things that are currently bugging me about this: First, it doesn't actually look like wood. Unless it's a burl on the side of a tree or something, wood isn't generally that chaotic and non-linear. Even in WoW, wood follows a pretty linear pattern with a few swirls thrown in for…
@gfelton Yeah man i feel the need for more big damage but at this point i've had to just call it, time to move on. @Poinball Thanks dude!! @lotet I agree dude, 100%. I've called it done. I may add more things (aka, more tools, im thinking skulls on the pelt) but i'm not touching what I have any more. @amirabd2130 Thanks :)…
Game is hard on forums, but i think you got some really good feedback on other things besides your actual model a good concept artists is really hard to find with free time, same as modelers, animators... my suggestion would be to get a guy trying to improve the skills like you and you both learn together. or you can try…