Still gotta change some stuff on the character selection Made a logo however! (first post) Inspiration for all this: Battleblock theater http://glitchcat.com/wp-content/uploads/2013/04/BattleBlock-Theater-Cat1.jpg Castle Crashers http://alive-ua.com/uploads/posts/2012-09/1348731618_castle-crashers-1.jpg Homerun in Berzerk…
I don't remember how it was with earlier versions of Maya, but in 2013 and 2014 this was always the case - slow loading (I tried it on multiple machines - it is the same everywhere). I don't know how to fix it. Sometimes when you have to import or export a number of assets, this extremely slow loading may become real pain.…
Hello there! First time here, and first artwork. Hope you like it! Feedback wellcome... (oversize image disabled by moderator, original here: https://cdnb3.artstation.com/p/assets/images/images/003/080/707/large/chema-mansilla-baseout-0002-grupo-16-copia.jpg?1469442405) You can check the full process at my ArtStation…
Yep... the customize UI system is pretty fugly. A lot of it is hard coded and locked down. You've hit one of the basic ones that drives people nuts. We've also been after Autodesk for decades to include a switchable nav system so it can be configured to behave like every other 3D app (aka Maya navigation). Fingers crossed…
Manage to fix it by using the latest Febuary 2013 Build and having the "Always Optimize Content for Mobile" is enabled .Thank u sooo much Houreces!!!.Really appreciate your help !. Btw can you make more UDK mobile tutorial videos in the future? Your last video(airplane game) was really awesome and really helped me in…
I bet a lot of gamers share my view that the graphics of the xbox/ps3 arent good enough to get excited about. You're playing on hardware that was developed in 2004 and now its almost 2013. Pc games are held back graphically so that they look the same as the xbox/ps3. I know that I see the new fps coming out and I dont get…
Hello guys and thanks for all comments. Projects were a mobile game and making all models take 5 or 6 months (It was in 2013 so I'm not sure). All work including concepts, sculpting and optimization in to Low poly. I just post some concepts made by Joanna Materek. I how you enjoy it, like I do. Once again thanks a lot for…
I had a go at this some years ago for some fun. Insert meshes with the spline stoke was great for that armor design. Knocked it over in a few hours. Just in case you want to have a look at my attempt. http://kelseylightworks.com/2013/11/guild-wars-2-fan-art/ Just keep an eye the forms of that female Norn, yours seems to be…
For anyone that is having the same issue, I figured out the fix. The .fbx file needs to only have one UV set. The mesh I was exporting had two UV sets, one for texturing and one for my light map. Once I deleted the light map UV set the mesh was able to be used in the Custom Mesh viewer in Ndo2 with default .fbx settings in…
Here is a project I dredged up from 2011 and put into Unity because I would like to head towards real time rendering. I converted the whole of textures from 3ds Max's Arch & Design to Unity's standard shader and played with lighting and camera effects. Old renderings can be found here:…