This tutorial is good, a nice quick and easy way to produce some good looking results. The follow up tutorials also help with optimizing the models for use in games if you need a lower poly version. http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html I literally just made some rocks for an…
Sorry about the lack of capitalization in my posts. I think a major problem is I've never "paid my dues" so to speak and followed a tutorial to fully create a character that I didn't design. Perhaps it's my trying to go right into making my own models from the ground up that has been the biggest obstacle in my way. I'm…
When it comes to modeling a person, you learn pretty quickly that you need to have a good flow going on in your model. Basically the human body is a series of loops. You might say they radiate out from the center of your person, but that sounds a bit oversimplified. While your new mesh is a step in the right direction,…
This model took much longer than I wanted. And where I thought I was saving time by resurrecting and retouching an older model (and it did) the time spent went into the texture. Three times. I'll say it now, KNOW YOUR TEXTURE SPACE. I packed these UV's again and again, and it's all my fault for screwing up the first time.…
[ QUOTE ] You won't possibly be able to lay out that ground area and still get a decent texture quality with a 1024. That is probably the hardest part of the exercise - still getting the ground to look halfway decent while fitting the entire texture onto a 1024. [/ QUOTE ] @ ott, Last friday, by accident I found nice…
Why can't metal look good without a spec map? I've seen hundreds of game textures with incredible painted metal, and, for that matter, it's been done quite well in still paintings for hundreds of years. Rick *is* right that it's all about surface properties. Layers of highlights, reflections, shadows... But metal's pretty…
Hey everyone! I’m a 3D artist specialized in architectural visualization and I’ve been in the industry for over 5 years. Recently, I’ve been thinking about diving into Python and I’m really curious about how it could help improve my workflow, productivity and income in Archviz. I know Python is widely used in the world,…
Introduction In response to this thread: [url="https://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
do you have an idea of what this mech will look like when it's done; e.g, concept art? Have you looked at artstation to get ideas, or watched any hard surface mech tutorials on youtube? https://www.youtube.com/results?search_query=hard+surface+mech+tutorial could be a good starting point
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…