There is a PC standalone that is delivered with one of the perks in the campaign. I will be authoring discs and providing digital download for PC and Mac. So it is most definitely coming to PC and Mac, I just didn't want to put that focus on that, as it's a limited run as a perk for now. Post campaign I'm going to shop it…
Yes, but where. What data is it that's barfed ? If you render a frame (no D3D stuff at all) using a regular setup, does that work properly ? > Someone from autodesk posted on these forums in the main other thread You mean this ?…
Heya, "...what he was told..." I think that's the core of the issue. IMHO people tend to get into (sterile) disagreements when they insist on using labels with absolute meanings, when a label is really just supposed to be a conversational aid. I like to think of this as "argument ad dictionarium" : people who think they…
the "simple" cube is probably the least trivial of the primitives when it comes to coding :D pain * 6 theres going to be a world of pain with mapping and the "direction" of the cylinder section up/down or left/right and how the mesh is arranged if the opposite face is different.
I guess that makes sense for larger pieces, and then getting more "free" with the other items... Will be interesting to see how things come out. I need to find out if Unity has a built in grid or if we will need to code something....
I think some more details would be appropriate here. If you are using kismet post some screen grabs or the nodes. If it Unreal script post your code. Shooting in the dark is dangerous.
"I'm trying to sculpt and design a car I'd personally like, and see where that takes me." That's a perfectly valid way of approaching the design. And again and as explained in my above post, your technical problem causing glitches in the middle of your organic sculpt here is your use of the Mirror modifier, as well as your…
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I think we need a Polycount GP, I know i'll come last Maybe one night during the week, set a time and wifi . Ladies and Gentleman, START YOUR ENGINES! My code: 378020 121581
FWIW, A red/orange shader means the shader code generated is invalid. So it is not related to the textures you input. What viewport mode are you in (dx11 or ogl)? The shader error would usually be printed in the Maya output window I believe.